Desain Prototipe Pengujian SUS Untuk Peningkatan UX, Branding, dan Pengalaman Digital “ArsitekMedanku”

Penulis

  • Virdyra Tasril Politeknik Negeri Medan
  • Vivianti Novita politeknik negeri medan
  • Rizka Salsabila Riadi Politeknik Negeri Medan
  • Rovidatul Hikmah T Politeknik Negeri Medan

DOI:

https://doi.org/10.61306/jnastek.v5i4.310

Kata Kunci:

HCI, SUS, UX, Branding, Prototipe

Abstrak

Penelitian ini meningkatkan UX, branding, dan pengalaman digital “ArsitekMedanku” dengan pendekatan HCI. Prototipe dievaluasi menggunakan SUS (0–100), heuristic evaluation, cognitive walkthrough, dan uji tugas. Hasil menunjukkan SUS naik dari 56,2 menjadi 78,5 (Δ = +22,3); tingkat keberhasilan tugas meningkat dari 68% menjadi 91%; waktu median per tugas berkurang 42% (95 s → 55 s); dan kesalahan per tugas turun dari 0,83 menjadi 0,31. Persepsi branding (skala 1–5) naik dari 3,2 ke 4,3. Temuan menghasilkan prioritas perbaikan navigasi dan hierarki visual, tolok ukur kuantitatif untuk memantau rilis berikutnya, serta reduksi risiko pengembangan melalui validasi dini. Ambang SUS ≥ 68 terlampaui, menunjukkan kegunaan baik dan dukungan terhadap penguatan identitas merek.

Unduhan

Data unduhan belum tersedia.

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Unduhan

Diterbitkan

24-10-2025

Cara Mengutip

Tasril, V., Vivianti Novita, Rizka Salsabila Riadi, & Rovidatul Hikmah T. (2025). Desain Prototipe Pengujian SUS Untuk Peningkatan UX, Branding, dan Pengalaman Digital “ArsitekMedanku”. Jurnal Nasional Teknologi Komputer, 5(4), 1002–1014. https://doi.org/10.61306/jnastek.v5i4.310

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